core: vytažení pravidel z CLI do Game třídy
Pravidla byla propletená se vstupem a výstupem (add_score se uprostřed zastavovalo na input()), takže nešla testovat ani použít z webu. - core.Game drží stav a pravidla, nic nevypisuje a na nic se neptá - součty jsou vždy odvozené z tahů, díky tomu je undo() jen zahození posledního tahu — funguje i pro vracení vynulování - vynulování se ukládá jako hodnota 0 s příznakem reset místo záporného tahu, aby do historie nepadala čísla, která nikdo nehodil - zero_streak() je jediný zdroj pravdy pro pravidlo i pro indikátor x/xx a počítá se od posledního vynulování - pořadí na tahu plyne z počtu zápisů, globální pointer zmizel - dice.py zůstává navenek stejné, jen deleguje na Game - 15 testů nad pravidly Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -0,0 +1,4 @@
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__pycache__/
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.venv/
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*.db
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.pytest_cache/
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@@ -0,0 +1,163 @@
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"""Pravidla hry v kostky.
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Modul záměrně nic nevypisuje, na nic se neptá a nic neukládá — drží jen stav
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hry a pravidla nad ním. Díky tomu ho může sdílet CLI i webová aplikace a dá se
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testovat bez simulování vstupu.
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"""
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from collections import Counter
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from dataclasses import dataclass, field
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from datetime import datetime
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FINAL_SCORE: int = 10000
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# Kolik nulových tahů po sobě hráči vynuluje skóre.
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ZEROS_TO_RESET: int = 3
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@dataclass
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class Turn:
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"""Jeden zápis skóre.
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Vynulování po třech nulách se ukládá jako hodnota 0 s příznakem `reset`,
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ne jako záporný tah — do historie tak nepadají čísla, která nikdo nehodil,
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a statistiky nad tahy zůstávají pravdivé.
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"""
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player: str
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round: int
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value: int
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reset: bool = False
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at: datetime = field(default_factory=datetime.now)
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@dataclass
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class TurnResult:
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"""Co se stalo po zapsání tahu."""
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turn: Turn
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was_reset: bool
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winner: str = ""
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class GameOver(Exception):
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"""Zápis do hry, která už má vítěze."""
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class Game:
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def __init__(self, names: list[str], final_score: int = FINAL_SCORE,
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turns: list[Turn] | None = None) -> None:
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if not names:
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raise ValueError("Hra potřebuje alespoň jednoho hráče.")
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if len(set(names)) != len(names):
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raise ValueError("Jména hráčů musí být unikátní.")
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self.names: list[str] = list(names)
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self.final_score: int = final_score
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self.turns: list[Turn] = list(turns) if turns else []
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@property
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def first(self) -> str:
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return self.names[0]
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@property
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def current_player(self) -> str:
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"""Hráči se střídají dokola, takže tah plyne z počtu zápisů."""
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return self.names[len(self.turns) % len(self.names)]
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@property
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def round_number(self) -> int:
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return len(self.turns) // len(self.names) + 1
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@property
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def round_complete(self) -> bool:
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"""True, když všichni odehráli stejný počet tahů."""
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return bool(self.turns) and len(self.turns) % len(self.names) == 0
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@property
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def winner(self) -> str:
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"""Vítěz se vyhlašuje jen po dokončeném kole, ne uprostřed."""
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return self.check_win() if self.round_complete else ""
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@property
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def finished(self) -> bool:
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return bool(self.winner)
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def turns_of(self, player: str) -> list[Turn]:
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return [t for t in self.turns if t.player == player]
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def totals(self) -> dict[str, int]:
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"""Součty se nikdy neukládají, vždy se počítají z tahů."""
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result = {name: 0 for name in self.names}
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for turn in self.turns:
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if turn.reset:
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result[turn.player] = 0
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else:
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result[turn.player] += turn.value
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return result
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def zero_streak(self, player: str) -> int:
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"""Počet nul za sebou od posledního vynulování.
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Živí pravidlo i indikátor "x"/"xx". Počítání se na vynulovacím tahu
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zastaví, takže po vynulování začíná hráč zase od nuly.
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"""
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streak = 0
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for turn in reversed(self.turns_of(player)):
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if turn.reset or turn.value != 0:
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break
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streak += 1
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return streak
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def add_score(self, value: int) -> TurnResult:
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if self.finished:
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raise GameOver("Hra už má vítěze.")
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player = self.current_player
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reset = value == 0 and self.zero_streak(player) >= ZEROS_TO_RESET - 1
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turn = Turn(player=player, round=self.round_number, value=value, reset=reset)
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self.turns.append(turn)
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return TurnResult(turn=turn, was_reset=reset, winner=self.winner)
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def undo(self) -> Turn | None:
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"""Vrátí poslední zápis. Dá se opakovat.
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Protože jsou součty odvozené, stačí tah zahodit — platí to i pro
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vracení vynulování.
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"""
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return self.turns.pop() if self.turns else None
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def check_win(self) -> str:
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"""Jméno vítěze, nebo prázdno když se hraje dál.
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Při remíze na prvním místě vítěz není a hraje se dál.
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"""
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totals = self.totals()
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over_limit = {n: v for n, v in totals.items() if v >= self.final_score}
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if not over_limit:
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return ""
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ranked = sorted(over_limit.items(), key=lambda x: x[1], reverse=True)
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counts = Counter(value for _, value in ranked)
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top_name, top_value = ranked[0]
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return top_name if counts[top_value] == 1 else ""
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def standings(self) -> list[tuple[int, str, int]]:
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"""Pořadí, jméno a skóre — seřazeno od nejlepšího."""
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totals = self.totals()
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ranked = sorted(totals.items(), key=lambda x: x[1], reverse=True)
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return [(i + 1, name, value) for i, (name, value) in enumerate(ranked)]
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def rounds(self) -> list[tuple[int, dict[str, Turn | None]]]:
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"""Zápisník po kolech pro tabuli: [(číslo kola, {hráč: tah nebo None})]."""
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result: list[tuple[int, dict[str, Turn | None]]] = []
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for index in range(0, len(self.turns), len(self.names)):
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chunk = self.turns[index:index + len(self.names)]
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by_player: dict[str, Turn | None] = {name: None for name in self.names}
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for turn in chunk:
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by_player[turn.player] = turn
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result.append((index // len(self.names) + 1, by_player))
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return result
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@@ -1,30 +1,30 @@
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import sys
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from collections import Counter
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"""Počitadlo skóre v terminálu.
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Pravidla žijí v `core.Game`, tenhle modul je jen vstup a výstup. Hraje se
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v paměti, nic se neukládá — na historii je webová aplikace (`web.py`).
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"""
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from os import name, system
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from tabulate import tabulate
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hraci = {}
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score = {}
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pointer = ""
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first = ""
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final_score = 10000
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from core import FINAL_SCORE, Game
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table_header = ["Hráč", "Skóre"]
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def clear() -> None:
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_ = system('cls') if name == 'nt' else system('clear')
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_ = system('cls') if name == 'nt' else system('clear')
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def char_create() -> bool:
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global pointer
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global first
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global final_score
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def char_create() -> tuple[list[str], int]:
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"""Zeptá se na hráče a cílové skóre."""
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hraci: list[str] = []
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while True:
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inp: str = input("Zadejte jméno prvního hráče: ")
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if inp:
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hraci[inp] = []
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score[inp] = 0
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pointer = inp
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first = inp
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hraci.append(inp)
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clear()
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print(f"Hráč/ka {inp} přidán(a).")
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break
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@@ -40,12 +40,13 @@ def char_create() -> bool:
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print("Je potřeba zadávat unikátní jména.")
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else:
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clear()
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hraci[inp] = []
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score[inp] = 0
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hraci.append(inp)
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print(f"Hráč/ka {inp} přidán(a).")
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else:
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break
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final_score: int = FINAL_SCORE
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while True:
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inp = input("Zadejte finální skóre (nechte prázdné pro výchozích 10 000): ")
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if inp != "":
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@@ -59,103 +60,39 @@ def char_create() -> bool:
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else:
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break
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return True
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return hraci, final_score
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def next_player() -> None:
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global pointer
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keys_iter = iter(hraci)
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for key in keys_iter:
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if key == pointer:
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nxt_key = next(keys_iter, first)
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break
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pointer = nxt_key
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table_header = ["Hráč", "Skóre"]
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def table():
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def table(game: Game) -> str:
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hraci_tab = []
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for h, h_val in score.items():
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hrac = h
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if pointer == h:
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hrac = "> "+h
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hraci_tab.append([hrac, h_val])
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for hrac, hodnota in game.totals().items():
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if game.current_player == hrac:
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hrac = "> " + hrac
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hraci_tab.append([hrac, hodnota])
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return tabulate(hraci_tab, headers=table_header, tablefmt="fancy_grid")
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def add_score(hrac, hodnota):
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if hodnota == 0:
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last_two = hraci[hrac][-2:]
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if len(last_two) > 1:
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last_two_sum = sum(last_two)
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if last_two_sum == 0:
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hodnota = -sum(hraci[hrac])
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clear()
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input("Po třech nulových hodech bylo vaše skóre vynulováno.")
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hraci[hrac].append(hodnota)
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score[hrac] = sum(hraci[hrac])
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def to_sorted_tuple(d: dict[str, int], s: bool = True) -> tuple[list[tuple[int, str, int]],
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dict[str, int]]:
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L: list[tuple[int, str, int]] = []
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if s:
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d = dict(sorted(d.items(), key=lambda x: x[1], reverse=True))
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for i, (k, v) in enumerate(d.items()):
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L.append((i+1, k, v))
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return L, d
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def check_win() -> str:
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over_limit: dict[str, int] = {}
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for p in score:
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if score[p] >= final_score:
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over_limit[p] = score[p]
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winner: str = ""
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if over_limit:
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L, d = to_sorted_tuple(over_limit)
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count: Counter = Counter(list(d.values()))
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for c in count:
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if count[c] == 1:
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winner = L[0][1]
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break
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return winner
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def win(winner: str, vitezne_skore: int) -> None:
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results, d = to_sorted_tuple(score)
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def win(game: Game, winner: str) -> None:
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headers = ["Pořadí", "Hráč", "Skóre"]
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vysledky = tabulate(results, headers=headers, tablefmt="fancy_grid")
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vysledky = tabulate(game.standings(), headers=headers, tablefmt="fancy_grid")
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print(f"Vítězem se stává {winner} s {vitezne_skore} body!")
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print(f"Vítězem se stává {winner} s {game.totals()[winner]} body!")
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print("Díky za hru a zase příště.\n")
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print(vysledky)
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def game():
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def play(game: Game) -> None:
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while True:
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clear()
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print(table())
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print(table(game))
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strikes: str = ""
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pointer = game.current_player
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strikes: str = "x" * game.zero_streak(pointer)
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if len(hraci[pointer]) > 0:
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if hraci[pointer][-1] == 0:
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strikes = "x"
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if len(hraci[pointer]) > 1 and hraci[pointer][-2] == 0:
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strikes += "x"
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else:
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strikes = ""
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inp = input(f"Zadejte skóre hráče {pointer} ({score[pointer]}{strikes}/{final_score}): ")
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inp = input(f"Zadejte skóre hráče {pointer} "
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f"({game.totals()[pointer]}{strikes}/{game.final_score}): ")
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try:
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inp_int = int(inp)
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except ValueError:
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@@ -163,30 +100,27 @@ def game():
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input("Zadejte prosím platnou číselnou hodnotu.")
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continue
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add_score(pointer, inp_int)
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next_player()
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result = game.add_score(inp_int)
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if pointer == first:
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winner: str = check_win()
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if winner:
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clear()
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win(winner, score[winner])
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break
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if result.was_reset:
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clear()
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input("Po třech nulových hodech bylo vaše skóre vynulováno.")
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if result.winner:
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clear()
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win(game, result.winner)
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break
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def main() -> None:
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clear()
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if char_create():
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clear()
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print("Vytvoření hráči:", ", ".join(list(hraci.keys())))
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else:
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print("Nastala chyba při vytváření uživatelů.")
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sys.exit()
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hraci, final_score = char_create()
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clear()
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print("Vytvoření hráči:", ", ".join(hraci))
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input("Stiskněte libovolnou klávesu pro pokračování. ")
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game()
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play(Game(hraci, final_score))
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if __name__ == "__main__":
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@@ -0,0 +1,4 @@
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flask
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qrcode
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tabulate
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pytest
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@@ -0,0 +1,174 @@
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import pytest
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from core import Game, GameOver
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def play(game: Game, *values: int) -> Game:
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"""Odehraje tahy po sobě, jak by je zadával zapisovatel."""
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for value in values:
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game.add_score(value)
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return game
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def test_tri_nuly_vynuluji_skore():
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game = Game(["A", "B"], final_score=1000)
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play(game, 200, 10, 0, 10, 0, 10)
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assert game.totals()["A"] == 200
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result = game.add_score(0)
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assert result.was_reset
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assert game.totals()["A"] == 0
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def test_nenulovy_tah_prerusi_serii():
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game = Game(["A", "B"], final_score=1000)
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play(game, 0, 10, 0, 10, 50, 10)
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result = game.add_score(0)
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assert not result.was_reset
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assert game.totals()["A"] == 50
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def test_po_vynulovani_zacina_serie_znovu():
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game = Game(["A"], final_score=1000)
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play(game, 100, 0, 0, 0)
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assert game.totals()["A"] == 0
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# Další dvě nuly ještě vynulovat nesmí — série se počítá od resetu.
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assert not game.add_score(0).was_reset
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assert not game.add_score(0).was_reset
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assert game.add_score(0).was_reset
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def test_vynulovani_se_neuklada_jako_zaporny_tah():
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game = Game(["A"], final_score=1000)
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play(game, 300, 0, 0, 0)
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assert [t.value for t in game.turns] == [300, 0, 0, 0]
|
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assert [t.reset for t in game.turns] == [False, False, False, True]
|
||||
|
||||
|
||||
def test_remiza_na_prvnim_miste_hru_nekonci():
|
||||
game = Game(["A", "B"], final_score=1000)
|
||||
play(game, 1000, 1000)
|
||||
|
||||
assert game.round_complete
|
||||
assert game.check_win() == ""
|
||||
assert not game.finished
|
||||
|
||||
|
||||
def test_vitez_az_po_dokoncenem_kole():
|
||||
game = Game(["A", "B"], final_score=1000)
|
||||
game.add_score(1000)
|
||||
|
||||
# A je přes limit, ale B ještě nehrál.
|
||||
assert game.totals()["A"] == 1000
|
||||
assert game.winner == ""
|
||||
|
||||
result = game.add_score(10)
|
||||
|
||||
assert result.winner == "A"
|
||||
assert game.finished
|
||||
|
||||
|
||||
def test_do_dohrane_hry_uz_nejde_zapsat():
|
||||
game = Game(["A", "B"], final_score=1000)
|
||||
play(game, 1000, 10)
|
||||
|
||||
with pytest.raises(GameOver):
|
||||
game.add_score(50)
|
||||
|
||||
|
||||
def test_undo_vrati_skore_i_hrace_na_tahu():
|
||||
game = Game(["A", "B"], final_score=1000)
|
||||
play(game, 100, 50)
|
||||
|
||||
assert game.current_player == "A"
|
||||
|
||||
game.add_score(70)
|
||||
|
||||
assert game.current_player == "B"
|
||||
assert game.totals()["A"] == 170
|
||||
|
||||
game.undo()
|
||||
|
||||
assert game.current_player == "A"
|
||||
assert game.totals()["A"] == 100
|
||||
|
||||
|
||||
def test_undo_pres_vynulovani_obnovi_puvodni_skore():
|
||||
game = Game(["A"], final_score=1000)
|
||||
play(game, 400, 0, 0, 0)
|
||||
|
||||
assert game.totals()["A"] == 0
|
||||
|
||||
game.undo()
|
||||
|
||||
assert game.totals()["A"] == 400
|
||||
assert game.zero_streak("A") == 2
|
||||
|
||||
|
||||
def test_undo_na_prazdne_hre():
|
||||
game = Game(["A"])
|
||||
|
||||
assert game.undo() is None
|
||||
|
||||
|
||||
def test_zero_streak():
|
||||
game = Game(["A"], final_score=1000)
|
||||
|
||||
assert game.zero_streak("A") == 0
|
||||
|
||||
game.add_score(0)
|
||||
assert game.zero_streak("A") == 1
|
||||
|
||||
game.add_score(0)
|
||||
assert game.zero_streak("A") == 2
|
||||
|
||||
game.add_score(0)
|
||||
assert game.zero_streak("A") == 0
|
||||
|
||||
|
||||
def test_poradi_hracu_se_toci_dokola():
|
||||
game = Game(["A", "B", "C"])
|
||||
|
||||
assert [game.current_player for _ in range(1)] == ["A"]
|
||||
assert game.round_number == 1
|
||||
|
||||
play(game, 10, 10, 10)
|
||||
|
||||
assert game.current_player == "A"
|
||||
assert game.round_number == 2
|
||||
|
||||
|
||||
def test_standings_radi_od_nejlepsiho():
|
||||
game = Game(["A", "B", "C"])
|
||||
play(game, 10, 300, 50)
|
||||
|
||||
assert game.standings() == [(1, "B", 300), (2, "C", 50), (3, "A", 10)]
|
||||
|
||||
|
||||
def test_rounds_dela_zapisnik_po_kolech():
|
||||
game = Game(["A", "B"])
|
||||
play(game, 10, 20, 30)
|
||||
|
||||
rounds = game.rounds()
|
||||
|
||||
assert len(rounds) == 2
|
||||
assert rounds[0][0] == 1
|
||||
assert rounds[0][1]["A"].value == 10
|
||||
assert rounds[0][1]["B"].value == 20
|
||||
assert rounds[1][1]["A"].value == 30
|
||||
assert rounds[1][1]["B"] is None
|
||||
|
||||
|
||||
def test_hra_potrebuje_hrace():
|
||||
with pytest.raises(ValueError):
|
||||
Game([])
|
||||
|
||||
with pytest.raises(ValueError):
|
||||
Game(["A", "A"])
|
||||
Reference in new issue
Block a user