Než začneme rozdávat binárky pro macOS a Windows, musí se na nich chovat rozumně to, co dosud počítalo s Linuxem. Adresy rozhraní se hledaly linuxovým ioctl. Na Windows chybí fcntl, na macOS to číslo znamená něco jiného, takže obojí propadlo až na poslední zálohu přes hostname — a ta na macOS vrátí jednu adresu. Tabule by tam nabídla jedinou volbu, přesně to, co jsme minule opravovali. Přibyla mezizáloha přes ifconfig; spouští se jen tam, kde ioctl nic nenašel, takže na Linuxu se neplatí nic. Parsování je zvlášť jako čistá funkce, ať jde otestovat i bez macOS pod rukama. Databáze z binárky mířila do XDG adresáře na všech systémech. Na Windows by to znamenalo C:\Users\...\.local\share\, což tam nikdo nečeká. Teď se volí podle systému: LOCALAPPDATA, Library/Application Support, XDG. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
185 lines
6.4 KiB
Python
185 lines
6.4 KiB
Python
from pathlib import Path
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import pytest
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import storage
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@pytest.fixture
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def conn(tmp_path):
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connection = storage.connect(tmp_path / "test.db")
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yield connection
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connection.close()
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def test_stejne_jmeno_je_stejny_hrac(conn):
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"""Arkádová identita: Adam z jedné hry je Adam i v další."""
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first = storage.create_game(conn, ["Adam", "Eva"])
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second = storage.create_game(conn, ["adam", "Petr"])
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adam_first = [p["id"] for p in storage.seating(conn, first) if p["name"] == "Adam"]
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adam_second = [p["id"] for p in storage.seating(conn, second)][0]
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assert adam_first[0] == adam_second
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def test_normalizace_jmen():
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assert storage.normalize(" Adam ") == storage.normalize("adam")
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assert storage.normalize("Jan Novák") == storage.normalize("jan novák")
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assert storage.normalize("Adam") != storage.normalize("Ádám")
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def test_prejmenovani_se_propise_do_starych_her(conn):
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game_id = storage.create_game(conn, ["Adam", "Eva"])
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adam = storage.seating(conn, game_id)[0]["id"]
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storage.rename_player(conn, adam, "Adam Š.")
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assert [p["name"] for p in storage.seating(conn, game_id)] == ["Adam Š.", "Eva"]
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def test_slouceni_hracu_po_preklepu(conn):
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good = storage.create_game(conn, ["Adam", "Eva"])
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typo = storage.create_game(conn, ["Adm", "Eva"])
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adam = storage.get_or_create_player(conn, "Adam")
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adm = storage.get_or_create_player(conn, "Adm")
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game = storage.load_game(conn, typo)
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storage.add_turn(conn, typo, game.add_score(150).turn)
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storage.merge_players(conn, adm, adam)
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assert [p["name"] for p in storage.seating(conn, typo)] == ["Adam", "Eva"]
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assert storage.load_game(conn, typo).totals()["Adam"] == 150
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assert [p["id"] for p in storage.known_players(conn)].count(adm) == 0
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assert storage.load_game(conn, good).totals() == {"Adam": 0, "Eva": 0}
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def test_hra_se_nacte_zpatky_i_s_tahy(conn):
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game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=500)
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game = storage.load_game(conn, game_id)
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for value in (100, 50, 0, 30):
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storage.add_turn(conn, game_id, game.add_score(value).turn)
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loaded = storage.load_game(conn, game_id)
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assert loaded.names == ["Adam", "Eva"]
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assert loaded.final_score == 500
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assert loaded.totals() == {"Adam": 100, "Eva": 80}
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assert loaded.current_player == "Adam"
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assert loaded.round_number == 3
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def test_vynulovani_se_uklada_jako_nula_s_priznakem(conn):
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game_id = storage.create_game(conn, ["Adam"], final_score=500)
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game = storage.load_game(conn, game_id)
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for value in (300, 0, 0, 0):
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storage.add_turn(conn, game_id, game.add_score(value).turn)
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rows = conn.execute("SELECT value, reset FROM turns ORDER BY id").fetchall()
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assert [r["value"] for r in rows] == [300, 0, 0, 0]
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assert [r["reset"] for r in rows] == [0, 0, 0, 1]
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assert storage.load_game(conn, game_id).totals()["Adam"] == 0
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def test_rozehrana_hra_se_najde_a_dokonci(conn):
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game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=100)
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assert storage.running_game(conn) == game_id
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game = storage.load_game(conn, game_id)
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storage.add_turn(conn, game_id, game.add_score(100).turn)
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result = game.add_score(10)
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storage.add_turn(conn, game_id, result.turn)
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storage.finish_game(conn, game_id, result.winner)
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assert storage.running_game(conn) is None
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assert storage.game_row(conn, game_id)["status"] == storage.STATUS_FINISHED
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assert storage.game_row(conn, game_id)["winner_name"] == "Adam"
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def test_undo_smaze_tah_a_vrati_hru_do_hry(conn):
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game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=100)
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game = storage.load_game(conn, game_id)
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storage.add_turn(conn, game_id, game.add_score(100).turn)
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result = game.add_score(10)
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storage.add_turn(conn, game_id, result.turn)
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storage.finish_game(conn, game_id, result.winner)
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assert storage.undo_turn(conn, game_id)
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row = storage.game_row(conn, game_id)
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assert row["status"] == storage.STATUS_RUNNING
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assert row["winner_id"] is None
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assert storage.load_game(conn, game_id).current_player == "Eva"
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def test_opustena_hra(conn):
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game_id = storage.create_game(conn, ["Adam", "Eva"])
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storage.abandon_game(conn, game_id)
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assert storage.running_game(conn) is None
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assert storage.game_row(conn, game_id)["status"] == storage.STATUS_ABANDONED
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def test_hrac_nesmi_sedet_u_stolu_dvakrat(conn):
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with pytest.raises(ValueError):
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storage.create_game(conn, ["Adam", "adam"])
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def test_prazdne_jmeno(conn):
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with pytest.raises(ValueError):
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storage.get_or_create_player(conn, " ")
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def test_umisteni_databaze_ze_zdrojaku(monkeypatch):
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"""Ze zdrojáků se ukládá do pracovního adresáře."""
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monkeypatch.delenv("DICE_DB", raising=False)
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monkeypatch.delattr(storage.sys, "frozen", raising=False)
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assert storage.default_db() == Path("dice.db")
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def test_umisteni_databaze_z_binarky(monkeypatch, tmp_path):
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"""Binárka se rozbaluje do dočasného adresáře, databáze tam nesmí."""
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monkeypatch.delenv("DICE_DB", raising=False)
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monkeypatch.setattr(storage.sys, "frozen", True, raising=False)
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monkeypatch.setattr(storage.sys, "platform", "linux")
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monkeypatch.setenv("XDG_DATA_HOME", str(tmp_path))
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assert storage.default_db() == tmp_path / "kostky" / "dice.db"
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def test_data_home_podle_systemu(monkeypatch, tmp_path):
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"""Každý systém má svůj adresář na data; XDG je jen ten linuxový."""
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monkeypatch.setenv("LOCALAPPDATA", str(tmp_path / "AppData" / "Local"))
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monkeypatch.setattr(Path, "home", classmethod(lambda cls: tmp_path))
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monkeypatch.setattr(storage.sys, "platform", "win32")
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assert storage.data_home() == tmp_path / "AppData" / "Local"
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monkeypatch.setattr(storage.sys, "platform", "darwin")
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assert storage.data_home() == tmp_path / "Library" / "Application Support"
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monkeypatch.setattr(storage.sys, "platform", "linux")
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monkeypatch.delenv("XDG_DATA_HOME", raising=False)
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assert storage.data_home() == tmp_path / ".local" / "share"
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def test_dice_db_prebije_oboje(monkeypatch, tmp_path):
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monkeypatch.setattr(storage.sys, "frozen", True, raising=False)
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monkeypatch.setenv("DICE_DB", str(tmp_path / "jinde.db"))
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assert storage.default_db() == tmp_path / "jinde.db"
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def test_connect_zalozi_chybejici_adresar(tmp_path):
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conn = storage.connect(tmp_path / "novy" / "adresar" / "dice.db")
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conn.close()
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assert (tmp_path / "novy" / "adresar" / "dice.db").exists()
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