storage: SQLite s arkádovou identitou hráčů

Ručně psané SQL nad pěti tabulkami, žádné ORM.

- hry ukazují na players.id, nikdy na jméno, takže se přejmenování
  propíše i do starých her
- párování hráčů napříč hrami přes normalizovaný klíč (trim, casefold),
  plus slučování pro případ překlepu
- zapisuje se každý tah hned, ne až na konci — rozehraná hra se po pádu
  serveru najde podle stavu a dá se v ní pokračovat
- součty se neukládají nikde, stav hry se rekonstruuje načtením tahů
- časy jako ISO text, sqlite3 vlastní adaptéry pro datetime zavrhl

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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gitea-actionsandClaude Opus 5 committed 2026-08-20 18:47:08 +02:00
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"""Trvalé úložiště nad SQLite.
Ručně psané SQL nad pěti tabulkami, žádné ORM. Hry ukazují na `players.id`,
nikdy na jméno — přejmenování hráče se tím propíše i do starých her.
Součty se nikde neukládají; stav hry se rekonstruuje načtením tahů do
`core.Game`.
"""
import os
import re
import sqlite3
from datetime import datetime
from pathlib import Path
from core import FINAL_SCORE, Game, Turn
DB_PATH = Path(os.environ.get("DICE_DB", "dice.db"))
STATUS_RUNNING = "probíhá"
STATUS_FINISHED = "dohráno"
STATUS_ABANDONED = "opuštěno"
SCHEMA = """
CREATE TABLE IF NOT EXISTS players (
id INTEGER PRIMARY KEY,
name TEXT NOT NULL,
key TEXT NOT NULL UNIQUE,
created_at TEXT NOT NULL
);
CREATE TABLE IF NOT EXISTS games (
id INTEGER PRIMARY KEY,
final_score INTEGER NOT NULL,
status TEXT NOT NULL,
winner_id INTEGER REFERENCES players(id),
started_at TEXT NOT NULL,
finished_at TEXT
);
CREATE TABLE IF NOT EXISTS game_players (
game_id INTEGER NOT NULL REFERENCES games(id),
player_id INTEGER NOT NULL REFERENCES players(id),
seat INTEGER NOT NULL,
PRIMARY KEY (game_id, player_id)
);
CREATE TABLE IF NOT EXISTS turns (
id INTEGER PRIMARY KEY,
game_id INTEGER NOT NULL REFERENCES games(id),
player_id INTEGER NOT NULL REFERENCES players(id),
round INTEGER NOT NULL,
value INTEGER NOT NULL,
reset INTEGER NOT NULL DEFAULT 0,
at TEXT NOT NULL
);
CREATE INDEX IF NOT EXISTS turns_game ON turns(game_id, id);
"""
def connect(path: Path | str | None = None) -> sqlite3.Connection:
conn = sqlite3.connect(path or DB_PATH)
conn.row_factory = sqlite3.Row
conn.execute("PRAGMA foreign_keys = ON")
conn.executescript(SCHEMA)
return conn
def now() -> str:
"""Časy ukládáme jako ISO text — sqlite3 vlastní adaptéry pro datetime
mezitím zavrhl."""
return datetime.now().isoformat(timespec="seconds")
# --- hráči ------------------------------------------------------------------
def normalize(name: str) -> str:
"""Klíč pro párování jmen napříč hrami: Adam, adam i " Adam " je týž hráč."""
return re.sub(r"\s+", " ", name).strip().casefold()
def get_or_create_player(conn: sqlite3.Connection, name: str) -> int:
name = re.sub(r"\s+", " ", name).strip()
if not name:
raise ValueError("Jméno nesmí být prázdné.")
key = normalize(name)
row = conn.execute("SELECT id FROM players WHERE key = ?", (key,)).fetchone()
if row:
return row["id"]
cursor = conn.execute(
"INSERT INTO players (name, key, created_at) VALUES (?, ?, ?)",
(name, key, now()),
)
conn.commit()
return cursor.lastrowid
def known_players(conn: sqlite3.Connection) -> list[sqlite3.Row]:
"""Známí hráči k odklikání, naposledy hrající první."""
return conn.execute("""
SELECT p.id, p.name, MAX(t.at) AS last_played
FROM players p
LEFT JOIN turns t ON t.player_id = p.id
GROUP BY p.id
ORDER BY last_played DESC, p.name COLLATE NOCASE
""").fetchall()
def rename_player(conn: sqlite3.Connection, player_id: int, name: str) -> None:
name = re.sub(r"\s+", " ", name).strip()
if not name:
raise ValueError("Jméno nesmí být prázdné.")
conn.execute("UPDATE players SET name = ?, key = ? WHERE id = ?",
(name, normalize(name), player_id))
conn.commit()
def merge_players(conn: sqlite3.Connection, source_id: int, target_id: int) -> None:
"""Sloučí hráče vzniklého překlepem do toho správného."""
if source_id == target_id:
return
# Kdyby oba omylem hráli tutéž hru, druhé sedadlo zahodíme.
conn.execute("""
DELETE FROM game_players
WHERE player_id = ?
AND game_id IN (SELECT game_id FROM game_players WHERE player_id = ?)
""", (source_id, target_id))
conn.execute("UPDATE game_players SET player_id = ? WHERE player_id = ?",
(target_id, source_id))
conn.execute("UPDATE turns SET player_id = ? WHERE player_id = ?",
(target_id, source_id))
conn.execute("UPDATE games SET winner_id = ? WHERE winner_id = ?",
(target_id, source_id))
conn.execute("DELETE FROM players WHERE id = ?", (source_id,))
conn.commit()
# --- hry --------------------------------------------------------------------
def create_game(conn: sqlite3.Connection, names: list[str],
final_score: int = FINAL_SCORE) -> int:
"""Založí hru. Pořadí jmen je pořadí u stolu."""
ids = [get_or_create_player(conn, name) for name in names]
if len(set(ids)) != len(ids):
raise ValueError("Každý hráč může u stolu sedět jen jednou.")
cursor = conn.execute(
"INSERT INTO games (final_score, status, started_at) VALUES (?, ?, ?)",
(final_score, STATUS_RUNNING, now()),
)
game_id = cursor.lastrowid
conn.executemany(
"INSERT INTO game_players (game_id, player_id, seat) VALUES (?, ?, ?)",
[(game_id, player_id, seat) for seat, player_id in enumerate(ids)],
)
conn.commit()
return game_id
def game_row(conn: sqlite3.Connection, game_id: int) -> sqlite3.Row | None:
return conn.execute("""
SELECT g.*, w.name AS winner_name
FROM games g
LEFT JOIN players w ON w.id = g.winner_id
WHERE g.id = ?
""", (game_id,)).fetchone()
def seating(conn: sqlite3.Connection, game_id: int) -> list[sqlite3.Row]:
return conn.execute("""
SELECT p.id, p.name
FROM game_players gp
JOIN players p ON p.id = gp.player_id
WHERE gp.game_id = ?
ORDER BY gp.seat
""", (game_id,)).fetchall()
def load_game(conn: sqlite3.Connection, game_id: int) -> Game:
"""Rekonstruuje `core.Game` z uložených tahů."""
row = game_row(conn, game_id)
if row is None:
raise LookupError(f"Hra {game_id} neexistuje.")
names = [player["name"] for player in seating(conn, game_id)]
turn_rows = conn.execute("""
SELECT p.name, t.round, t.value, t.reset, t.at
FROM turns t
JOIN players p ON p.id = t.player_id
WHERE t.game_id = ?
ORDER BY t.id
""", (game_id,)).fetchall()
turns = [
Turn(player=t["name"], round=t["round"], value=t["value"],
reset=bool(t["reset"]), at=datetime.fromisoformat(t["at"]))
for t in turn_rows
]
return Game(names, final_score=row["final_score"], turns=turns)
def running_game(conn: sqlite3.Connection) -> int | None:
"""Poslední rozehraná hra — díky ní se dá po pádu serveru pokračovat."""
row = conn.execute(
"SELECT id FROM games WHERE status = ? ORDER BY id DESC LIMIT 1",
(STATUS_RUNNING,),
).fetchone()
return row["id"] if row else None
def recent_games(conn: sqlite3.Connection, limit: int = 20) -> list[sqlite3.Row]:
return conn.execute("""
SELECT g.id, g.final_score, g.status, g.started_at, g.finished_at,
w.name AS winner_name,
(SELECT COUNT(*) FROM game_players gp WHERE gp.game_id = g.id) AS players,
(SELECT COUNT(*) FROM turns t WHERE t.game_id = g.id) AS turns
FROM games g
LEFT JOIN players w ON w.id = g.winner_id
ORDER BY g.id DESC
LIMIT ?
""", (limit,)).fetchall()
# --- tahy -------------------------------------------------------------------
def add_turn(conn: sqlite3.Connection, game_id: int, turn: Turn) -> None:
"""Zapisuje se hned po každém tahu, ne až na konci hry."""
row = conn.execute("""
SELECT p.id
FROM game_players gp
JOIN players p ON p.id = gp.player_id
WHERE gp.game_id = ? AND p.name = ?
""", (game_id, turn.player)).fetchone()
if row is None:
raise LookupError(f"Hráč {turn.player} v této hře nehraje.")
conn.execute("""
INSERT INTO turns (game_id, player_id, round, value, reset, at)
VALUES (?, ?, ?, ?, ?, ?)
""", (game_id, row["id"], turn.round, turn.value, int(turn.reset),
turn.at.isoformat(timespec="seconds")))
conn.commit()
def undo_turn(conn: sqlite3.Connection, game_id: int) -> bool:
"""Zahodí poslední zápis. Dá se opakovat."""
row = conn.execute(
"SELECT id FROM turns WHERE game_id = ? ORDER BY id DESC LIMIT 1",
(game_id,),
).fetchone()
if row is None:
return False
conn.execute("DELETE FROM turns WHERE id = ?", (row["id"],))
conn.execute(
"UPDATE games SET status = ?, winner_id = NULL, finished_at = NULL WHERE id = ?",
(STATUS_RUNNING, game_id),
)
conn.commit()
return True
def finish_game(conn: sqlite3.Connection, game_id: int, winner: str) -> None:
row = conn.execute("SELECT id FROM players WHERE key = ?",
(normalize(winner),)).fetchone()
conn.execute(
"UPDATE games SET status = ?, winner_id = ?, finished_at = ? WHERE id = ?",
(STATUS_FINISHED, row["id"] if row else None, now(), game_id),
)
conn.commit()
def abandon_game(conn: sqlite3.Connection, game_id: int) -> None:
"""Nedohrané hry se nepočítají do statistik výher."""
conn.execute(
"UPDATE games SET status = ?, finished_at = ? WHERE id = ?",
(STATUS_ABANDONED, now(), game_id),
)
conn.commit()
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import pytest
import storage
@pytest.fixture
def conn(tmp_path):
connection = storage.connect(tmp_path / "test.db")
yield connection
connection.close()
def test_stejne_jmeno_je_stejny_hrac(conn):
"""Arkádová identita: Adam z jedné hry je Adam i v další."""
first = storage.create_game(conn, ["Adam", "Eva"])
second = storage.create_game(conn, ["adam", "Petr"])
adam_first = [p["id"] for p in storage.seating(conn, first) if p["name"] == "Adam"]
adam_second = [p["id"] for p in storage.seating(conn, second)][0]
assert adam_first[0] == adam_second
def test_normalizace_jmen():
assert storage.normalize(" Adam ") == storage.normalize("adam")
assert storage.normalize("Jan Novák") == storage.normalize("jan novák")
assert storage.normalize("Adam") != storage.normalize("Ádám")
def test_prejmenovani_se_propise_do_starych_her(conn):
game_id = storage.create_game(conn, ["Adam", "Eva"])
adam = storage.seating(conn, game_id)[0]["id"]
storage.rename_player(conn, adam, "Adam Š.")
assert [p["name"] for p in storage.seating(conn, game_id)] == ["Adam Š.", "Eva"]
def test_slouceni_hracu_po_preklepu(conn):
good = storage.create_game(conn, ["Adam", "Eva"])
typo = storage.create_game(conn, ["Adm", "Eva"])
adam = storage.get_or_create_player(conn, "Adam")
adm = storage.get_or_create_player(conn, "Adm")
game = storage.load_game(conn, typo)
storage.add_turn(conn, typo, game.add_score(150).turn)
storage.merge_players(conn, adm, adam)
assert [p["name"] for p in storage.seating(conn, typo)] == ["Adam", "Eva"]
assert storage.load_game(conn, typo).totals()["Adam"] == 150
assert [p["id"] for p in storage.known_players(conn)].count(adm) == 0
assert storage.load_game(conn, good).totals() == {"Adam": 0, "Eva": 0}
def test_hra_se_nacte_zpatky_i_s_tahy(conn):
game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=500)
game = storage.load_game(conn, game_id)
for value in (100, 50, 0, 30):
storage.add_turn(conn, game_id, game.add_score(value).turn)
loaded = storage.load_game(conn, game_id)
assert loaded.names == ["Adam", "Eva"]
assert loaded.final_score == 500
assert loaded.totals() == {"Adam": 100, "Eva": 80}
assert loaded.current_player == "Adam"
assert loaded.round_number == 3
def test_vynulovani_se_uklada_jako_nula_s_priznakem(conn):
game_id = storage.create_game(conn, ["Adam"], final_score=500)
game = storage.load_game(conn, game_id)
for value in (300, 0, 0, 0):
storage.add_turn(conn, game_id, game.add_score(value).turn)
rows = conn.execute("SELECT value, reset FROM turns ORDER BY id").fetchall()
assert [r["value"] for r in rows] == [300, 0, 0, 0]
assert [r["reset"] for r in rows] == [0, 0, 0, 1]
assert storage.load_game(conn, game_id).totals()["Adam"] == 0
def test_rozehrana_hra_se_najde_a_dokonci(conn):
game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=100)
assert storage.running_game(conn) == game_id
game = storage.load_game(conn, game_id)
storage.add_turn(conn, game_id, game.add_score(100).turn)
result = game.add_score(10)
storage.add_turn(conn, game_id, result.turn)
storage.finish_game(conn, game_id, result.winner)
assert storage.running_game(conn) is None
assert storage.game_row(conn, game_id)["status"] == storage.STATUS_FINISHED
assert storage.game_row(conn, game_id)["winner_name"] == "Adam"
def test_undo_smaze_tah_a_vrati_hru_do_hry(conn):
game_id = storage.create_game(conn, ["Adam", "Eva"], final_score=100)
game = storage.load_game(conn, game_id)
storage.add_turn(conn, game_id, game.add_score(100).turn)
result = game.add_score(10)
storage.add_turn(conn, game_id, result.turn)
storage.finish_game(conn, game_id, result.winner)
assert storage.undo_turn(conn, game_id)
row = storage.game_row(conn, game_id)
assert row["status"] == storage.STATUS_RUNNING
assert row["winner_id"] is None
assert storage.load_game(conn, game_id).current_player == "Eva"
def test_opustena_hra(conn):
game_id = storage.create_game(conn, ["Adam", "Eva"])
storage.abandon_game(conn, game_id)
assert storage.running_game(conn) is None
assert storage.game_row(conn, game_id)["status"] == storage.STATUS_ABANDONED
def test_hrac_nesmi_sedet_u_stolu_dvakrat(conn):
with pytest.raises(ValueError):
storage.create_game(conn, ["Adam", "adam"])
def test_prazdne_jmeno(conn):
with pytest.raises(ValueError):
storage.get_or_create_player(conn, " ")