Files
dice-counter/tests/test_web.py
T
gitea-actionsandClaude Opus 5 d7c63cf98b stats: síň slávy a kariérní statistiky
- rekordy: nejvyšší tah, nejvyšší konečné skóre, nejrychlejší výhra
- kariéra: počet her, výher, úspěšnost, průměrné pořadí, průměr na tah
  a kolikrát koho postihlo vynulování
- do statistik jdou jen dohrané hry, nedohrané a opuštěné se ignorují
- celkové skóre počítá SQL stejným pravidlem jako core.Game.totals(),
  tedy součet tahů po posledním vynulování; testem ověřeno, že se obě
  cesty shodují
- vědomě chybí celkový součet bodů napříč hrami — cílové skóre je u každé
  hry jiné, metrika by odměňovala jen toho, kdo hrál nejvíc
- README se spuštěním a přehledem modulů

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 19:04:50 +02:00

194 lines
4.9 KiB
Python

import pytest
import storage
import web
@pytest.fixture
def client(tmp_path, monkeypatch):
monkeypatch.setattr(storage, "DB_PATH", tmp_path / "test.db")
monkeypatch.setenv("DICE_HOST", "192.168.0.10")
web.app.config["TESTING"] = True
with web.app.test_client() as client:
yield client
def start_game(client, *names, final_score=1000):
response = client.post("/game", data={"player": list(names),
"final_score": final_score})
assert response.status_code == 302
return int(response.headers["Location"].rsplit("/", 1)[1])
def score(client, game_id, value):
return client.post(f"/game/{game_id}/turn", data={"value": value})
def text(response):
return response.get_data(as_text=True)
def test_prazdne_pocitadlo_nabizi_novou_hru(client):
page = text(client.get("/"))
assert "Kdo hraje" in page
assert "Začít hru" in page
def test_zalozeni_hry_a_zapis_tahu(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get(f"/game/{game_id}"))
assert "Na tahu" in page
assert "Adam" in page
score(client, game_id, 450)
page = text(client.get(f"/game/{game_id}"))
assert "Eva" in page
assert "450" in page
def test_znama_jmena_se_nabidnou_v_dalsi_hre(client):
start_game(client, "Adam", "Eva")
page = text(client.get("/"))
assert 'data-name="Adam"' in page
assert 'data-name="Eva"' in page
def test_rozehrana_hra_se_nabidne_k_pokracovani(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get("/"))
assert "Rozehraná hra" in page
assert f"/game/{game_id}" in page
def test_neplatne_skore_neprojde(client):
game_id = start_game(client, "Adam", "Eva")
response = score(client, game_id, "hodně")
assert "chyba" in response.headers["Location"]
assert "Zadej skóre jako číslo." in text(client.get(response.headers["Location"]))
def test_vynulovani_se_v_zapisniku_vyznaci(client):
game_id = start_game(client, "Adam")
for value in (300, 0, 0, 0):
score(client, game_id, value)
panel = text(client.get(f"/board/{game_id}/panel"))
assert "vynulováno" in panel
assert "struck" in panel # škrtnutý zápis před vynulováním
def test_vraceni_posledniho_zapisu(client):
game_id = start_game(client, "Adam", "Eva")
score(client, game_id, 450)
score(client, game_id, 200)
client.post(f"/game/{game_id}/undo")
page = text(client.get(f"/game/{game_id}"))
assert "Eva" in page
assert "200" not in page
def test_varovani_pred_treti_nulou(client):
game_id = start_game(client, "Adam")
score(client, game_id, 300)
score(client, game_id, 0)
score(client, game_id, 0)
assert "Ještě jedna nula" in text(client.get(f"/game/{game_id}"))
def test_dohrani_hry_vyhlasi_viteze(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
page = text(client.get(f"/game/{game_id}"))
assert "Vyhrává" in page
assert "Konec hry" in page
assert storage.running_game(storage.connect(storage.DB_PATH)) is None
def test_do_dohrane_hry_uz_nejde_zapsat(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
score(client, game_id, 999)
conn = storage.connect(storage.DB_PATH)
assert storage.load_game(conn, game_id).totals()["Adam"] == 500
def test_remiza_hru_neukonci(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 500)
page = text(client.get(f"/game/{game_id}"))
assert "Na tahu" in page
assert "Konec hry" not in page
def test_ukonceni_hry(client):
game_id = start_game(client, "Adam", "Eva")
client.post(f"/game/{game_id}/abandon")
assert "Rozehraná hra" not in text(client.get("/"))
def test_tabule_ukazuje_qr_a_adresu(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get(f"/board/{game_id}"))
assert "<svg class=\"qr\"" in page
assert "http://192.168.0.10:8000" in page
def test_tabule_bez_hry(client):
page = text(client.get("/board"))
assert "Zatím se nehraje" in page
def test_tabule_presmeruje_na_rozehranou_hru(client):
game_id = start_game(client, "Adam", "Eva")
response = client.get("/board")
assert response.headers["Location"].endswith(f"/board/{game_id}")
def test_neexistujici_hra(client):
assert client.get("/game/999").status_code == 404
def test_sin_slavy(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
page = text(client.get("/stats"))
assert "Nejvyšší tah" in page
assert "Kariéra" in page
assert "Vyhrává Adam" in page
def test_sin_slavy_bez_her(client):
assert "Rekordy přibudou po první hře" in text(client.get("/stats"))