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dice-counter/tests/test_web.py
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QR kód se dá přepnout na jinou adresu
Tabule dosud zbylé adresy jen vypsala, ale naskenovat se dala pouze ta
první. Teď se na ně dá kliknout: vybraná se přesune nahoru velkým písmem,
QR kód se přepne na ni a ta předchozí se objeví v seznamu, takže se dá
kroužit dokola.

Kódy jsou vykreslené všechny předem a přepíná se jen ten viditelný —
žádné doptávání serveru, žádná QR knihovna na klientovi. Aby to stránku
nenafouklo, skládá se SVG ze souvislých úseků místo jednotlivých
čtverečků; tabule se třemi adresami má 23 kB.

Otisk v data-address zahrnuje všechny adresy, ne jen tu první. Když se
změní kterákoli z nich, nabídka i QR kódy jsou k ničemu a tabule se
načte znovu.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 18:03:35 +02:00

329 lines
9.2 KiB
Python

import re
import pytest
import net
import storage
import web
@pytest.fixture
def client(tmp_path, monkeypatch):
monkeypatch.setattr(storage, "DB_PATH", tmp_path / "test.db")
monkeypatch.setenv("DICE_HOST", "192.168.0.10")
web.app.config["TESTING"] = True
with web.app.test_client() as client:
yield client
def start_game(client, *names, final_score=1000):
response = client.post("/game", data={"player": list(names),
"final_score": final_score})
assert response.status_code == 302
return int(response.headers["Location"].rsplit("/", 1)[1])
def score(client, game_id, value):
return client.post(f"/game/{game_id}/turn", data={"value": value})
def text(response):
return response.get_data(as_text=True)
def test_prazdne_pocitadlo_nabizi_novou_hru(client):
page = text(client.get("/"))
assert "Kdo hraje" in page
assert "Začít hru" in page
def test_zalozeni_hry_a_zapis_tahu(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get(f"/game/{game_id}"))
assert "Na tahu" in page
assert "Adam" in page
score(client, game_id, 450)
page = text(client.get(f"/game/{game_id}"))
assert "Eva" in page
assert "450" in page
def test_znama_jmena_se_nabidnou_v_dalsi_hre(client):
start_game(client, "Adam", "Eva")
page = text(client.get("/"))
assert 'data-name="Adam"' in page
assert 'data-name="Eva"' in page
def test_rozehrana_hra_se_nabidne_k_pokracovani(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get("/"))
assert "Rozehraná hra" in page
assert f"/game/{game_id}" in page
def test_neplatne_skore_neprojde(client):
game_id = start_game(client, "Adam", "Eva")
response = score(client, game_id, "hodně")
assert "chyba" in response.headers["Location"]
assert "Zadej skóre jako číslo." in text(client.get(response.headers["Location"]))
def test_vynulovani_se_v_zapisniku_vyznaci(client):
game_id = start_game(client, "Adam")
for value in (300, 0, 0, 0):
score(client, game_id, value)
panel = text(client.get(f"/board/{game_id}/panel"))
assert "vynulováno" in panel
assert "struck" in panel # škrtnutý zápis před vynulováním
def test_vraceni_posledniho_zapisu(client):
game_id = start_game(client, "Adam", "Eva")
score(client, game_id, 450)
score(client, game_id, 200)
client.post(f"/game/{game_id}/undo")
page = text(client.get(f"/game/{game_id}"))
assert "Eva" in page
assert "200" not in page
def test_varovani_pred_treti_nulou(client):
game_id = start_game(client, "Adam")
score(client, game_id, 300)
score(client, game_id, 0)
score(client, game_id, 0)
assert "Ještě jedna nula" in text(client.get(f"/game/{game_id}"))
def test_dohrani_hry_vyhlasi_viteze(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
page = text(client.get(f"/game/{game_id}"))
assert "Vyhrává" in page
assert "Konec hry" in page
assert storage.running_game(storage.connect(storage.DB_PATH)) is None
def test_do_dohrane_hry_uz_nejde_zapsat(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
score(client, game_id, 999)
conn = storage.connect(storage.DB_PATH)
assert storage.load_game(conn, game_id).totals()["Adam"] == 500
def test_remiza_hru_neukonci(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 500)
page = text(client.get(f"/game/{game_id}"))
assert "Na tahu" in page
assert "Konec hry" not in page
def test_ukonceni_hry(client):
game_id = start_game(client, "Adam", "Eva")
client.post(f"/game/{game_id}/abandon")
assert "Rozehraná hra" not in text(client.get("/"))
def test_tabule_ukazuje_qr_a_adresu(client):
game_id = start_game(client, "Adam", "Eva")
page = text(client.get(f"/board/{game_id}"))
assert "<svg class=\"qr\"" in page
assert "http://192.168.0.10:8000" in page
def test_tabule_bez_hry(client):
page = text(client.get("/board"))
assert "Zatím se nehraje" in page
def test_tabule_presmeruje_na_rozehranou_hru(client):
game_id = start_game(client, "Adam", "Eva")
response = client.get("/board")
assert response.headers["Location"].endswith(f"/board/{game_id}")
def test_neexistujici_hra(client):
assert client.get("/game/999").status_code == 404
def test_sin_slavy(client):
game_id = start_game(client, "Adam", "Eva", final_score=500)
score(client, game_id, 500)
score(client, game_id, 100)
page = text(client.get("/stats"))
assert "Nejvyšší tah" in page
assert "Kariéra" in page
assert "Vyhrává Adam" in page
def test_sin_slavy_bez_her(client):
assert "Rekordy přibudou po první hře" in text(client.get("/stats"))
def test_zapisnik_zacina_nejnovejsim_kolem(client):
game_id = start_game(client, "Adam", final_score=99999)
for value in (111, 222, 333):
score(client, game_id, value)
panel = text(client.get(f"/board/{game_id}/panel"))
assert panel.index("333") < panel.index("222") < panel.index("111")
def test_soucty_jsou_nad_koly(client):
game_id = start_game(client, "Adam", final_score=99999)
score(client, game_id, 450)
panel = text(client.get(f"/board/{game_id}/panel"))
assert panel.index("Celkem") < panel.index(">450<")
def test_tabule_useka_starou_historii(client):
game_id = start_game(client, "Adam", final_score=999999)
for value in range(1, 31):
score(client, game_id, value * 10)
panel = text(client.get(f"/board/{game_id}/panel"))
assert "a dalších 15 kol" in panel
assert "300" in panel # nejnovější kolo tam je
assert ">150<" not in panel # patnácté odspodu už ne
def test_kratka_hra_nic_neuseka(client):
game_id = start_game(client, "Adam", final_score=99999)
score(client, game_id, 100)
assert "a dalších" not in text(client.get(f"/board/{game_id}/panel"))
@pytest.mark.parametrize("count, expected", [
(1, "1 kolo"), (2, "2 kola"), (4, "4 kola"), (5, "5 kol"), (22, "22 kol"),
])
def test_sklonovani_kol(count, expected):
assert web.kola(count) == expected
def offer(monkeypatch, *ips):
"""Server nabídne přesně tyhle adresy, v tomhle pořadí."""
found = [net.Address(ip=ip, interface="test", kind="lan", primary=not i)
for i, ip in enumerate(ips)]
monkeypatch.setattr(web.net, "addresses", lambda: found)
def test_tabule_nabidne_qr_ke_kazde_adrese(client, monkeypatch):
"""Kódy jsou vykreslené předem, přepíná se jen ten viditelný."""
offer(monkeypatch, "192.168.0.10", "100.91.0.24", "172.17.0.1")
game_id = start_game(client, "Adam", "Eva")
page = text(client.get(f"/board/{game_id}"))
assert page.count('<svg class="qr"') == 3
for ip in ("192.168.0.10", "100.91.0.24", "172.17.0.1"):
assert f'data-url="http://{ip}:8000/game/{game_id}"' in page
def test_vybrana_adresa_ze_seznamu_zmizi(client, monkeypatch):
"""Velkým písmem i v seznamu zároveň by byla dvakrát."""
offer(monkeypatch, "192.168.0.10", "100.91.0.24")
page = text(client.get("/board"))
assert '<li data-ip="192.168.0.10" hidden>' in page
assert '<li data-ip="100.91.0.24">' in page
def test_jedina_adresa_nema_co_prepinat(client, monkeypatch):
offer(monkeypatch, "192.168.0.10")
page = text(client.get("/board"))
assert '<ul class="alt">' not in page
assert page.count('<svg class="qr"') == 1
def test_otisk_hlida_vsechny_adresy(client, monkeypatch):
"""Tabule se načte znovu i když se změní jen ta druhá v pořadí —
nabídnuté QR kódy už by neplatily."""
game_id = start_game(client, "Adam", "Eva")
offer(monkeypatch, "192.168.0.10", "100.91.0.24")
before = text(client.get(f"/board/{game_id}"))
offer(monkeypatch, "192.168.0.10", "100.91.0.99")
after = text(client.get(f"/board/{game_id}"))
assert 'data-address="192.168.0.10,100.91.0.24"' in before
assert 'data-address="192.168.0.10,100.91.0.99"' in after
@pytest.mark.parametrize("row, expected", [
([], []),
([False, False], []),
([True], [(0, 1)]),
([True, True], [(0, 2)]),
([False, True, True], [(1, 2)]),
([True, True, False, True], [(0, 2), (3, 1)]),
])
def test_souvisle_useky(row, expected):
assert web.runs(row) == expected
def test_qr_obdelniky_kryji_stejne_moduly():
"""Slučování čtverečků do širších obdélníků nesmí kód změnit."""
import qrcode
data = "http://192.168.0.10:8000/"
code = qrcode.QRCode(box_size=1, border=2)
code.add_data(data)
code.make(fit=True)
matrix = code.get_matrix()
svg = str(web.qr_svg(data))
painted = set()
for x, y, width in re.findall(r'<rect x="(\d+)" y="(\d+)" width="(\d+)"', svg):
painted.update((int(x) + step, int(y)) for step in range(int(width)))
expected = {(x, y) for y, row in enumerate(matrix)
for x, dark in enumerate(row) if dark}
assert painted == expected
assert svg.count("<rect") < len(expected)